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#1
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hi all,
i require some pointers to sound/audio engineering. somebody provided me with http://sound-engineering.blogspot.com i am looking for more such resources. thanks in advance for any help mathew j. |
#2
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![]() wrote: i require some pointers to sound/audio engineering. somebody provided me with http://sound-engineering.blogspot.com Don't depend on the WWW for anything but tips that may or may not be useful (including this one) Get some books and start studying - with the book in one hand and your gear in the other hand. Learn something, do it, and listen to what you've done. What books to get? Total Recording by Dave Moulton (http://www.kiqproductions.com) is a whole year college level course that not only discusses gear and studio techniques, but physics, physiology, and philosophy. There are a bunch of new books on recording with a computer which seems to be the popular way to do things these days, but the fundamentals apply to whatever you do and you should start learning those. |
#3
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wrote in message
oups.com hi all, i require some pointers to sound/audio engineering. somebody provided me with http://sound-engineering.blogspot.com i am looking for more such resources. thanks in advance for any help There's a lot to be said for hands-on practical experience. You could try to do a little recording of your own... |
#4
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In article .com,
wrote: hi all, i require some pointers to sound/audio engineering. somebody provided me with http://sound-engineering.blogspot.com i am looking for more such resources. 1. Don't believe anything you see on the internet. 2. Don't ever believe salesmen. 3. Spend all your money on monitoring so you know what's wrong with everything else. 4. Listen to everything as carefully as possible, often using only one ear so your brain can't do any stereo stuff to compensate for room problems and cause you to miss them. 5. Listen, listen, and listen more. Always compare the original sound with the recording. --scott -- "C'est un Nagra. C'est suisse, et tres, tres precis." |
#5
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On Tue, 7 Feb 2006 15:44:38 -0500, Scott Dorsey wrote
(in article ): In article .com, wrote: hi all, i require some pointers to sound/audio engineering. somebody provided me with http://sound-engineering.blogspot.com i am looking for more such resources. 1. Don't believe anything you see on the internet. 2. Don't ever believe salesmen. 3. Spend all your money on monitoring so you know what's wrong with everything else. 4. Listen to everything as carefully as possible, often using only one ear so your brain can't do any stereo stuff to compensate for room problems and cause you to miss them. and close both eyes. 5. Listen, listen, and listen more. Always compare the original sound with the recording. --scott -- Ty Ford's equipment reviews, audio samples, rates and other audiocentric stuff are at www.tyford.com |
#6
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"Ty Ford" wrote in message
On Tue, 7 Feb 2006 15:44:38 -0500, Scott Dorsey wrote (in article ): In article .com, wrote: hi all, i require some pointers to sound/audio engineering. somebody provided me with http://sound-engineering.blogspot.com i am looking for more such resources. 1. Don't believe anything you see on the internet. especially eBay or a Usenet group. 2. Don't ever believe salesmen. or ads or spec sheets. 3. Spend all your money on monitoring so you know what's wrong with everything else. If taken literally, there is nothing else! ;-) 4. Listen to everything as carefully as possible, often using only one ear so your brain can't do any stereo stuff to compensate for room problems and cause you to miss them. It's the old stick your finger in one ear trick. and close both eyes. Just stop walking around, first! 5. Listen, listen, and listen more. Always compare the original sound with the recording. Agreed. My approach to both SR and recording has been to go up to the stage and listen to the music (not necessarily just the sound), and then get as much of it as possible into the product. |
#8
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"david correia" wrote:
Another is to learn to trust your instincts about what sounds good. I dunno... I often decide that something sounds good, and don't discover how much it sucks until I hear it the next day with fresh ears. I'd recommend modifying that statement with a "trust but verify" caveat. g -- "It CAN'T be too loud... some of the red lights aren't even on yet!" - Lorin David Schultz in the control room making even bad news sound good (Remove spamblock to reply) |
#9
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In article 1X2Hf.1173$s36.621@edtnps89,
"Lorin David Schultz" wrote: "david correia" wrote: Another is to learn to trust your instincts about what sounds good. I dunno... I often decide that something sounds good, and don't discover how much it sucks until I hear it the next day with fresh ears. I'd recommend modifying that statement with a "trust but verify" caveat. g Well, I'll let the secret outta the bag: You either got it or you don't. It really is about the sonic sensibilities of the engineer. I always tell aspiring engineers to begin to learn to trust themselves. The universe will let them know rather quickly if they got a clue. (They're called clients ;) I don't know anyone who's been successful as a recording engineer that didn't live by the seat of their ears ... with a strong sense of themselves to boot. Being humble is fine. But being timid is not part of this job description. Sooner or later you gotta jump into the deep water. Or if you're lucky, somebody'll throw you in. (Don't let anybody hear ya, but it's OK to scream when it happens. ;) David Correia www.Celebrationsound.com |
#10
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"david correia" wrote:
Well, I'll let the secret outta the bag: You either got it or you don't. Are you saying that you don't hear things differently with fresh ears the next day? You don't hear some things that make you think, "Wow, that was inspired!" and some things that make you think, "Hm, maybe *that* could stand a tweak or twelve..."? -- "It CAN'T be too loud... some of the red lights aren't even on yet!" - Lorin David Schultz in the control room making even bad news sound good (Remove spamblock to reply) |
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